Items: (These recipes are temporary as planned to be part of a longer, branching, production chain) Takes cobblestone from Quarries in area, creates gravel, chance to create Trace Elements and Uncut Gems. Prospector's Hut: Scans 7x7 area for Quarries. Groves: cant be crafted, must be grown via Forester's Hut on a Empty Plot. Kiln: Scans 9x9 area, will take logs from Sawmill and produce charcoal. Sawmill: Scans 5x5 area, cuts Groves, produces random logs, small chance to regrow cut Groves. plants new Groves on empty plots, regrows Cut Groves faster than sawmill, forages for berries, honeycomb, mushrooms, etc. Small bonus for being under open sky.įorester's Hut: Scans 9x9 area. Wheat/Potato Fields: Placed near a farmhouse they will be planted and harvested to produce crops. Midden: must be placed adjacent to a Farmhouse, Provides bonus to farmhouse Some blocks get bonuses by being connected to oneįarmhouse: Scans a 9x9 area for fields, harvests and replants. All other blocks can be made by putting a plot into a stonecutter. Used by other tiles like the Foresters hut to grow groves.
Mod overview of current state is below the pic for those interestedĮmpty Plot: Made by putting a dirt block in a stonecutter. I'd love to get some feedback on what works, what doesn't, what needs tweaking, what kind of buildings you'd like to see. I had computer and family issues but now am gearing up to remake/improve/Part Deux!. Like Minecolonies but simpler and in small scale. Whose aim is to let you build a working model village. A few months ago I made a mod with MCreator for 1.16.5 called Microcosm.